Untitled Submarine Game
Untitled Submarine Game was a tech demo “game” that I wrote from May to October 2023. For a long time, this was my largest project. It’s written in Typescript, Svelte, and Three.js. The terrain is entirely procedurally generated using Perlin noise and Marching Cubes.
It was a fun project to work on, and I learned a lot about Three.js, Svelte, and TypeScript. The game is not complete, but it is a neat demo. This is included here mostly for an archive of my work, and to show off some of the things I learned while working on it. The game is not particularly fun to play, but it was a great learning experience.
Controls
W - move forward relative to view
A - move left relative to view
S - move back relative to view
D - move right relative to view
R - move up relative to view
F - move down relative to view
I - pitch up
K - pitch down
J - yaw left
L - yaw right
U - roll clockwise
O - roll counterclockwise
P - pause
In short, WASD is normal movement, RF is up/down. IJKL is rotation, UO is roll clockwise/counterclockwise. P for pause.